![]() ![]() The reverse side key (Reverse shoulder/shoulder switch) key has been altered slightly so that each side feels symmetrical. This is to keep things as immersive as possible. Alright, where do I start.Ī lot of the camera options that alter camera positioning now does so in an incremental fashion as opposed to the instantaneous fashion it used to do so before. Before I start, I'd like to say that the ultimate goal with these changes has never been increased difficulty, but rather increased fun and immersion to a certain extent. o.o.), but I was working on it and I figured I'd share the finished project before diving back into the Witcher 2 story. I know this is a wee bit late (About 2 years too late, not to mention Witcher 3 came out. ![]()
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